- Meshing + tracking is great, do _not_ need to please it
- Very cool to see the virtual world clipped by real!
- World-aware content is the killer feature, the tech nailed it
- World mesh persists
- Great suspend/resume 1/
- Lumin runtime + Lumin SDK immersive was a great technical direction
- Controller tracking is surprisingly good 6DOF, in or out of view
- Hands tracking is fast
- Opacity is a total NON-issue, not even top 10
- At one point I thought my wall had a hole in it
2/
- Surround audio is surprisingly great, no headphones needed
- FOV is a little annoying at first, but you don't notice after a while
- Clip planes are too close
- No pixels, feels higher res than Vive despite FOV
- You can see a bit of prisming, but aesthetic feels right
3/
- Avatar system a surprise, mouth + eye tracking too
- Lumin OS is the right way to do an immersive OS; iPhone level intuitive
- Missing things on the software side, expect lots of cool new things unlocked in patches
- Default controller is just ok, better gear soon for sure
4/
- Needs more content!
- Hard to review without overlaid camera captures, will try to get that up
- #WebXR + #Javascript is totes ok on ML store! Antsy to ship!
5/EOF
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