I started a new #DnD campaign in #Eberron. It's interesting to see how players come up with characters.
Thread.
One guy only decided to join the campaign a couple of days before but he was familiar with the setting and made a Dragonmark Heir. He really wanted to play an Artificer so he made one at the table.
Another guy was in from the get-go but wasn't familiar with the setting at all. He had his heart set on playing a druid so he made a half orc druid. He saw that he could be a Gatekeeper. Perfect!
A third guy decided he would "fill in the blanks." There was melee tanks in his mind so he made a Goliath Barbarian. No backstory. Okay, we can work with that.
The fourth person wanted to play a librarian.
She wanted to play a character who loves knowledge and has loyalty as one of the key characteristics. She made a warforged. The character has some level of amnesia and doesn't remember their master. They just know that they are an archive and an assistant.
The player had NO CLUE what class she was going to play. She just knew she wanted to play a librarian. For some reason, this really tickled me pink (considering my skin tone that's very hard to do).
Why? The player really wanted to engage with the setting and the role that she was going to play. The mechanics of the character wasn't even close to a consideration. I'm fascinated by that. I don't know if I have it in me to do that.
Many of us engage with the mechanics first. Or at the very least, mechanics comes into play at some point. But for this person, the character class didn't matter at all. It was all about the story.
Now she ended up making a Wizard but only because she had to pick something and they seemed the most bookish.
My point is that there are many ways to decide what kind of character you're going to play. Don't let someone tell you how you need to play of what you are doing isn't hurting the people at the table in any way. Do you.
I played some Fate Core superheroes today using Venture City rules. The players were: Rob Burns, a kineticist street kid; the Phoenix, a fire controller and healer; the Optomist, a TK and telepath; and a brick...named Captain Obvious, a failed super soldier #faterpg#rpg 1/
I ran a mission called the Helicarrier heist by @Fainting_Goat_G. I also added Count Omega from another Fainting Goat product. It was a blast! All of the players were super into it and had fun. Count Omega got away, and Snow Claw fell to a fiery death? We'll see. 2/
A sequel is definitely happening. I love @EvilHatOfficial Fate Core. It's great for so many genres. 3/3
If you don't take into account different editions of games, I have played 36 RPGs at least once. I know I have forgotten a few more, but these are the ones I remember playing. I have DM/GM'ed most of these. 1/
I don't recall disliking any of these games. I wonder how my game playing experience compares to the typical RP gamer? Anyway, I think I'm going to talk about one a day starting June 1. That will hit 30, which is about all I think I want to talk about, at lease a little. 2/
I'm finding that the more exposure I have to different RPGs the better my understanding of how to GM games in general becomes. Plus, they have led to some memorable experiences, and that is part of the point for me. #rpgs#rpg#gmtips 3/3
As I start my descent on this flight from my gaming past, I would like to share verbatim a post I made on G+ in 2014:
I feel like D&D 5e has art that speaks to me.
When I was young and first getting into the hobby, I just accepted that the game was written by white men. 1/
...And based off fiction written by white men. When it came down to it, the art didn't matter because people can look like what I wanted to see in my mind.
Over the years, RPGs started being more inclusive in their art, including D&D, with Regdar technically being black 2/
...as well as the monk whatever her name was. It was hard to tell their ethnicity because they were light skinned. Still, I thought it was cool but it wasn't a big deal.
This art, however, is unmistakable. I love it! 3/