David Gibson Profile picture
Oct 4, 2017 7 tweets 1 min read Twitter logo Read on Twitter
I've been conducting a lot of interviews lately and want to share some feedback/advice for anyone going into an interview soon. #gamedev
1. Check your ego at the door. Its better to be humble & introspective about your past work than to flaunt what things you've accomplished.
2. Don't complain about past work experiences. Instead discuss what you learned & how you will apply those lessons to your future workplace.
3. Be prepared to ask questions. Ask about daily culture, or what are our favorite parts of the job, or what living in the area is like, etc
4. Be ready & excited to discuss things you are passionate about outside of your job. Biking? Pets? Brewing beer? Crochet? ...
...this gives us an opportunity to see you geek out, shows us you're well rounded, and gives you a chance to teach us something.
These are just my personal thoughts. Hope this helps someone someday :) As I think of more I'll be sure to add them.

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More from @PoodleTime

Aug 15, 2018
Hi Everyone, meet Bruffles. He's the first NPC character being developed for @linethegame. How did we arrive at this design & how will we get him in-game? Well, gather 'round & watch this thread as I detail the whole process. (Bruffles concept by the amazing @FromHappyRock)
For development, Bruffles is being used as a target for look development & animation/character exploration. At his core he teaches the player how to hill-slide, since that's his favorite way of moving through the world. He also allows us to explore how diverse our designs can be.
The design for what would eventually become Bruffles started with a sketch(attached) from my good friend Scott Flanders: artstation.com/scottflanders. He was helping out by doing lots of character lineup exploration for Line over a year ago.
Read 22 tweets

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