#AprilTTRPGMaker 17) Fave feedback.
When I'm writing for someone else? Clear, specific, "More of this", "reword this", "I like where this is going". @EloytheSaint has been great about this on PTG2E.
1/?
I don't solicit a lot of feedback on stuff I'm designing for myself. Roses and thorns at the end of a playtest mostly. I want to make people think of what they like so I can turn up the dial on that as well as what they didn't so I can fix that.
2/?
I use a couple of people as sounding boards. My husband gets a lot of weird sentences that mean nothing to him thrown his way as I talk out something. My cat sometimes too. I should consider getting a rubber duckie.
3/?
There are a few people I trust to be honest but kind if I ask. They're in a tiny circle on G+ or in a near constant hangouts chat window.
4/?
I try to be specific in what I'm asking for feed back on. "Does this make sense", "I think this is missing something, what would you change?" It's similar to the way I cook. "Taste this, what's it need?"
5/5
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Let me tell you about this game and my friend @widdledragon.
You wanna play a merperson? You like the schmoopy relationship part of RPGs? You like the buddy buddy relationship part of RPGs? This is the game for you!
#AprilTTRPGMaker 4) My work is... complicated and simple at the same time. Mostly I strive to make sure that my kids will see someone like them represented when they play a game I had a hand in making. (1/?)
Too often, diversifying a property means adding white women or black men, but not black women. Or if black women are added, they're either the villains or the sassy BFF. (2/?)
I've told the tale of my first D&D game before. Made a character that looked like Storm because she was the only one in the book that looked anything like me. Dark skin, white hair, walks into the tavern and another PC slits my chars throat. And the GM let him.(3/?)