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Let's talk about the #PbtA games. In particular: mechanical design that leans prescriptive or suggestive. Neither term is probably as precise as it should be but are useful for discussing the trends in this design space.
All of the games have mechanics and have moves that reflect both of these trends. Prescriptive moves are usually extremely precise and specific. Therefore, they are also less open to interpretation from the player.
Suggestive moves are more nebulous; often more flavorful, too. These moves are similar to Defy Danger and Act Under Fire, in that they are less precise and are used to cover a wider range of possible variables and goal post where the fiction should be headed.
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