The 1st chapter represents the desperation of the Keldons as they gave up everything to escape the Ice Age. Chapter 2 is the Keldons gaining power over fire so they can to survive. Chapter 3 is the following military conquest
Keldon Warlord was one of the most popular red creature in Alpha (1993).
It was so popular that in the following years, WOTC built a lot of cards and stories around the mythical warriors of Keld.
The explanation of the Flame of Keld saga can be found on Keldon Warcaller flavor text.
Grand Warlord Radha is a half-Keldon and half-Skyshroud elf, and is the leader of the Keldons since about half a century.
The apocalyptics events of the pre-Mending era put her on a quest to preserve the future of the Keldons.
Her leadership is contested by Garna the Bloodflame who believe the Keldons should revert back to their old plundering habits, so she raised a dissident army to do it.
Notice on the art and the mechanic her use of necromantic-fire magic
Velduk Keeper of the Flame is a blacksmith-shaman and lore-keeper of Keld. Notice the furnace we see on the art of the Flame of Keld sagas.
His art also pay homage to past Keldon Warlord, like Latulla Keldon Overseer, who led a Keldon invasion of Jamuraa 3 centuries ago
Grand Warlord Radha's challengers to her rules are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
"The old ways were for a winter world (the Ice Age). We do what's best for us, not for the past. We are Keldons!"
—Grand Warlord Radha
Using fire magic from their furnaces, the Keldon shamans like Valduk, can give rage to ally as well as opponent
Keld are a mountains ridge farther north than Benalia and Llanowar
Throughout their millenia's spanning history, they were raiding the nations south of them.
The Keldons have to fight a lot of nasty creatures in these mountains. Sometime, they have to stop Rampaging Cyclops.
To kill them, Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
There is other wildlife like wild Colos...
...Canyon Wildcat...
...and even Covetous Dragon!
Notice on the card Garna the Bloodflame, her clothes are made with a canyon wildcat hide.
In Urza Saga, a thousand years ago, a Tolarian Academy tutor named Gatha, betrayed Urza and went to Keld to sets up his own laboratory.
Gatha's magical experiment gave rise to a fearsome line of Keldon warlords with the grey skin we now see in every Keldon arts.
You probably heard about these dark tales and legend around the Caligo swamps, tales about ghosts and a tragic murder story that ended the house of Vess who ruled this place long ago.
Here is the truth.
When she was younger, Liliana Vess was trained to become a white mana healer.
But she was ambitious and wanted to become powerfull.
So, through some Dark Dabbling, she poisoned her elder brother Josu, turning him into an undead.
The first mention of Urza and Mishra was in Alpha on these 3 cards.
When Alpha and Beta sold out, WOTC needed new sets quickly. They made Antiquities in less than 6 month with the Brother's War and Phyrexia as the story
In Antiquities, Mishra and Urza are two brother who dig ancient Thran artifacts to wage war against each other.
"One #ArabianNights tale concerns an evil blacksmith who repented his ways and, as a result, found that he could handle fire and forge metal with his bare hands -- thus, a 1/2 creature with protection from Red."
Sick with fear that his glorious realm will pass away, the Caliph Haroun persuades the Sandman to take the city into dream, where it will live forever. In similar fashion, City in a Bottle removes all Arabian Nights cards from the game, except itself
Several characters in the folktales of original #ArabiansNight rub fishliver oil over their bodies to gain the ability to breath under water.