#rpgtheory thread! In a roleplaying game, you've got real things, like dice or cards, numbers on character sheets, stat names and skill descriptions, and maybe a Jenga tower or whatever...
And you've got fictional things, like a veteran warrior weighed down by the blood she's spilled, best friends with an ambitious and vengeance-driven sorceress, arriving together in a wealthy city on the edge of the sea. Their enemy is a prince of the city! What will happen!
As you play, both kinds of things are in action, not static. The real things are in action: the words and numbers on your character sheets change; you roll dice and flip cards; the Jenga tower falls...