Discover and read the best of Twitter Threads about #rpgtheory

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#AprilTTRPGMaker

"20. Favorite design tools?"

Alright, let's open this toolbox!
I'm going to ignore hardware & software for a moment here & discuss them at the end of this thread for reasons I'll get into later.

Instead, I'm going to start with conceptual tools—Paradigms & Practices that have served me well.

We'll start with some Basic P&P…
Designing Vast & Starlit, I delved into the very least a game had to do and still satisfy my own personal needs. Therein I found the 3 things that make game design easy:

• A Gravid Situation
• Functional Collaboration
• Interesting Content Generation
Read 40 tweets
#rpgtheory thread! In a roleplaying game, you've got real things, like dice or cards, numbers on character sheets, stat names and skill descriptions, and maybe a Jenga tower or whatever...
And you've got fictional things, like a veteran warrior weighed down by the blood she's spilled, best friends with an ambitious and vengeance-driven sorceress, arriving together in a wealthy city on the edge of the sea. Their enemy is a prince of the city! What will happen!
As you play, both kinds of things are in action, not static. The real things are in action: the words and numbers on your character sheets change; you roll dice and flip cards; the Jenga tower falls...
Read 19 tweets

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