I have officially been called a 'creator of unconventionally sized & shaped role playing games'!
See also Dread, Swords Without Master.
Pronouns in bio: he/him
Aug 30, 2018 • 56 tweets • 19 min read
WARNING: Extensive Self-Promotion Ahead
Folks, due to some large expenses on the horizon—that are altogether exciting & voluntary and not of the GoFundMe variety—I'm shifting my hustle into overdrive for the next few months.
Gird thy loins.
payhip.com/epidiah
So if you were thinking, "I wonder when would be a good time for me to pick up those back issues of Worlds Without Master I've always wanted," the answer is "Now."
Folks, if you're anything like me, you still use Adobe CS4 because why keep buying shit, but you've also noticed that Photoshop has slowed to a fucking crawl in recent years. Like, make an adjustment-&-then-clean-the-dishes-while-you-wait-for-Photoshop-to-register-it slow.
& if you're like me, you recently had a delightful conversation with @portablecity about making merch:
& you've been struggling with this infernally sluggish PS for weeks assuming it was just your computer getting old. Because everything grows old & dies.
Jun 18, 2018 • 9 tweets • 2 min read
Been thinking about this game all night.
I think I played this on the Atari 800, though it could have been a Commodore 64. We didn't have it as kids, but our cousins did. I remember which cousins, I remember the cool basement we played in, but I don't remember which computer those cousins had.
Alright, let's open this toolbox!
I'm going to ignore hardware & software for a moment here & discuss them at the end of this thread for reasons I'll get into later.
Instead, I'm going to start with conceptual tools—Paradigms & Practices that have served me well.
Obviously, I should pick #SwordsWithoutMaster⚔️. It's what I'm known for & it is destined to be the game that finally usurps #DnD.
But pound for pound, Vast & Starlit is the most important game I've ever made. So it wins.
Vast & Starlit was unleashed upon the world 5 years ago last month. Originally, it was only available in print—tiny little game books the size of 2 business cards bound together.
To get it, you had a play a game: Either find me & hand me $1/book I'd hand you from my own wallet…