{thread} On Sept 28th, CIG filed their opposition to CryTek’s second amended complaint. I haven’t covered it because they have a hearing coming up on Oct 10th in front of the judge, and I was going to wait and cover them both in a single article.
Also, as per the judge’s previous instructions, both parties got together and finally filed a Rule 26(f) discovery report/plan. Much to the chagrin of CIG of course, since they've been fighting to avoid discovery since January this year.
Also, as we only have insight to the project’s financials over in the UK, we have been waiting for both RSI (the parent shell company) and CIG (the UK development studio) to file their Dec 2017 financials.
I also remember how Take 2 tried to shape the narrative and pin the blame on me. Claiming that I was mad at them over the game, kicked a coke machine, and quit the development.
And CGW, without a SINGLE effort to fact check, printed it.
And another BC3K meme was born.
It wasn't until many years later in 2001, that they revealed they had done a follow-up and got someone on the record to say that it was all fiction that didn't actually happen.
That's the sort of crap that I was dealing with at the time. So I kept fighting back.
{thread} Today, 22 years ago, after a very long, challenging, and arduous journey fraught with disappointment and betrayal, I became a part of videogame history.
My first game, BATTLECRUISER 3000AD (BC3K) was commercially released by its then publisher.
Back then, marketing promos were focused on print media advertising, shows (E3, GDC etc) as well as extortionate shenanigans by the top retailers who made publishers pay a premium for end cap space in order to sell games in stores. Especially during Christmas holiday season.
This was all before the advent of mainstream digital distribution; and in a time when we still shipped games on floppy disks and CD-ROM.
A time when the most we fought about were games, and not all this other stuff that permeates social media discourse around our games.