Game developer at @coherenceio, full-time meme • Before: @unity (Gigaya, Open Projects, Unity Playground) before that @SlybotsFZ @UFHO2 • He/him/lui 🇮🇹
Aug 18, 2018 • 5 tweets • 3 min read
Tried a little experiment I had in mind: create a shader that implements a dissolve based on dithering. Not perfect, but I got it running!
Made with #unity3d's ShaderGraph (more details in thread) #gamedev#unitytips
This is a technique I've seen in a couple of recent games, including Mario Odyssey. Whenever Mario is obstructed or faded when camera is too close, dithering is used for these half-transparencies. Like here 👇🏻