Art director by day. Game designer by night. Kodama @IBCGames, Space Battle Lunchtime @OniPress, Junk Orbit @PlayRenegade, Kintsugi @Buttonshy, He/Him/Heeey
Mar 27, 2018 • 4 tweets • 2 min read
We talk a lot about "arcs" in games: How does a player's game-state change from the beginning to the end. Victory points are one method of tracking that arc. Some games drip VP while others spike-and-plateau. Charting it, I noticed some loose correlation to game genres.
Some games layer different types of arcs into a single play experience, either by allowing different paths to victory or having multiple victory conditions. #GameDesign