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As a deaf gamer I see a fair amount of #gamedevelopment questions asking how #gamedev's can support the #deaf and #HardofHearing folk.

I've got a few ideas and of course anyone else with ideas can reply to this or share it.
#accessibility #gaming #videogames
• Directional Waveform HUD

A toggle feature which could hover over the player. Whichever way the audio is coming from the waveform reacts. Would be no different to hearing directional footsteps. Perhaps a The Division tracking HUD for inspiration?

Example with #Fortnite
• Vignette Cues

Could get mistaken for health depletion, but this could indicate sound in specific games. Perhaps a horror/thriller.

An example in the bottom left, ideally, it would follow the audio around the screen. Although maybe not in front of the player.
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