Dynamic lights are expensive, using sprites with a modulate blend material you can multiply screen colors behind the sprite and use depth masking to fake a light radius, cheap and can work surprisingly well. #screenshotsaturday#UE4#gamedev#indiedev
Using modulate blending, make sure you clamp the result in a range above 1 for this to work right. Modulate blending without depth testing is also great for various glow effects. #screenshotsaturday#UE4#gamedev#indiedev
Here's a more practical example, core of the sprite is not being masked by depth so it's always visible, depth masked glows around geometry look pretty convincing as impressions of lighting. #screenshotsaturday#UE4#gamedev#indiedev
Thanks for all the love and insights everyone! Next up I want to focus on some absolute FX fundamentals, things I would have loved to know about sooner when I was starting out. #gamedev#indiedev
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