Discover and read the best of Twitter Threads about #UE4

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Dynamic lights are expensive, using sprites with a modulate blend material you can multiply screen colors behind the sprite and use depth masking to fake a light radius, cheap and can work surprisingly well. #screenshotsaturday #UE4 #gamedev #indiedev
Using modulate blending, make sure you clamp the result in a range above 1 for this to work right. Modulate blending without depth testing is also great for various glow effects. #screenshotsaturday #UE4 #gamedev #indiedev
Here's a more practical example, core of the sprite is not being masked by depth so it's always visible, depth masked glows around geometry look pretty convincing as impressions of lighting. #screenshotsaturday #UE4 #gamedev #indiedev
Read 4 tweets
So, after going through nearly THREE HUNDRED games on my Steam Discovery queue, I have some examples of good and not-so-good game trailers. If you're in the process of trailer editing for your game, please consider the following.

A thread on indie game trailer does and don't.
Start off with one I don't think are that great 👎

Convoy -
Starts off with positive quotes from PCGamer, Subset Games & Vlambeer folk. Great, definitely have them in the trailer, but not at the front. I don't think the avg gamer knows these folks.
Beyond that, it was 8s of accolades, 5s of a ship crashing, and then the first gameplay we see is UI with lots of reading. Is this a UI driven game? I don't want to read in a trailer, I want to see what the gist of the game is - which I believe is 19s into the trailer! Yuck!
Read 45 tweets
The Occupation will be playable @EGX! To celebrate, we’ll be posting 14 fun things we’ve been working on super hard, starting next Tuesday!
Right! Small behind the scenes updates of our WIP inbound! If anyone has any questions about anything we're showing, feel free to ask! :)
(1/14) All characters know where the door handles are and we don’t have any of those pesky 2-way hinges! #gamedev #UE4
Read 13 tweets

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